The three cars that i modeled and textured for use in Man of Sauce. There was another truck, but it was a recycled asset. These were all modeled in max, sent to maya where they got unwrapped, and the taco truck rigged. All the textures were painted in photoshop.
My goal with these were to make them able to mesh with the 2D characters that would be composited in to the scene, all the textures had outlines painted in and they were rendered with the default maya render because it kept them looking flat. Some elements also had a toon shader applied in certain scenes to help with this look.